@interface AVAudioUnitDistortion : AVAudioUnitEffect @property (nonatomic) float preGain; @property (nonatomic) float wetDryMix; - (id)init; - (struct AUPreset { int x0; struct __CFString *x1; })FillOutAUPreset:(long long)a0; - (void)loadFactoryPreset:(long long)a0; @end