@protocol MTLDevice, MTLDepthStencilState, MTLCommandQueue, MTLRenderPipelineState; @interface ARGPUCubemapProjector : NSObject { id<MTLDevice> _device; id<MTLCommandQueue> _commandQueue; id<MTLRenderPipelineState> _cubemapPipelineStateSRGB_BGRA; id<MTLRenderPipelineState> _cubemapPipelineStateSRGB_RGBA; id<MTLRenderPipelineState> _cubemapPipelineStateHDR; id<MTLDepthStencilState> _cubemapDepthState; } + (id)createCubemap:(unsigned long long)a0; - (id)init; - (void).cxx_destruct; - (void)projectToCube:(id)a0 transformWorldFromCube:(struct { void /* unknown type, empty encoding */ x0[4]; })a1 meshes:(id)a2 blend:(BOOL)a3; @end